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1. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Do you (CCP) keep in mind that the Drones will lose 50% of damage if they miss cause of the max 2 drone system? It is a bit more acceptable if you have 4 or more (like turret/missile ships) factor for this lose of damage. A miss of a turret in a ...
- by Stjaerna Ramundson - at 2014.04.21 14:24:00
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2. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Faction battleship fleets don't work. You can not assist drones from a faction BS to another player? o.O
- by Stjaerna Ramundson - at 2014.04.20 04:01:00
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3. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Question: Do you (CCP) thought about the amount of drones in a pvp fight? ;D (Hello assist overwork) 50 Drones in old variant = basic 450 dps / 5 * 50 = 4500 damage with Garde II without mods. 50 Drones in new variant = basic 420 dps / 2 * 50 =...
- by Stjaerna Ramundson - at 2014.04.20 03:39:00
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4. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Update to first post. 1. Bonuses are to discuss
- by Stjaerna Ramundson - at 2014.03.07 01:59:00
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5. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Actaeon Versaea wrote: DRONES......!!!!! As you wish o.O ;D I have understand what you mean, I understand now that Khanid are more focused on missiles. Than I will edit the main Post for it. :) Actaeon Versaea wrote: As a Masters of...
- by Stjaerna Ramundson - at 2014.03.07 00:11:00
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6. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Stjaerna Ramundson wrote: Then we are not able to help you cause, the first marauder of each faction isn't questionable. I'd rather see a Navy Abaddon, Hyperion, Maelstrom and Rokh. I think that's a more realistic pos...
- by Stjaerna Ramundson - at 2014.03.06 21:11:00
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7. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: No, I'm still at a loss to understand why we need a second Marauder class when the first one is questionable. Then we are not able to help you cause, the first marauder of each faction isn't questionable.
- by Stjaerna Ramundson - at 2014.03.05 16:20:00
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8. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: 1. For miners, to auto-retrieve NPC wrecks (among other scenarios). 2. We're still asking ourselves thisGǪ 3. Low-SP covert ops cruiser. 4. Low-SP covert ops frigate. 5. To annoy null-sec folk? 6. Future new HUD? 7. If t...
- by Stjaerna Ramundson - at 2014.03.05 00:58:00
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9. Racial Shield Resistances - in Player Features and Ideas Discussion [original thread]
I disagree with the idea. Discussed the idea shortly with mates, we are in same opinion in the end about it like Bertrand Butler and masternerdguy.
- by Stjaerna Ramundson - at 2014.03.05 00:51:00
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10. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Why exactly do we need a second set of Marauders? counter question: "Why exactly do we need a": 1. Mobil Tracot Unit 2. Nestor 3. Stratios 4. Astero 5. Siphon Unit 6. Ring Menu 7. Navy Battlecruiser You can put in you...
- by Stjaerna Ramundson - at 2014.03.05 00:01:00
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11. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: actually, for once i wouldnt mind getting an amarr drone boat so long as the second marauder was the ABADDON. like seriously, enter bastion and the side-armor pieces slide out for little landing/takeoff opening on both s...
- by Stjaerna Ramundson - at 2014.03.04 22:27:00
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12. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Hasikan Miallok wrote: A Dominix with its current drone bonuses but with access to Bastion seige mode? Scary. Isn't scary it is a question of balance. ^^ Can be done and our DEV's in this game are highly skilled to see this challenge only...
- by Stjaerna Ramundson - at 2014.03.04 22:11:00
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13. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Siege marauders are a long desired thing.. but where do they fit in? I don't understand your question. I only would like to get a second Marauder with the second weapon system for each faction. I think that is reason...
- by Stjaerna Ramundson - at 2014.03.04 22:07:00
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14. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Stjaerna Ramundson wrote: Sublime Rage wrote: the names are terrible and Mimir already exists in eve Most of names in eve are terrible so .. I chose to do the same ^^ Name is corrected, thx :) most of the names...
- by Stjaerna Ramundson - at 2014.03.02 20:09:00
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15. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: the names are terrible and Mimir already exists in eve Most of names in eve are terrible so .. I chose to do the same ^^ Name is corrected, thx :)
- by Stjaerna Ramundson - at 2014.03.02 14:13:00
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16. Passive Rattlesnake sniper [PVE] - in Ships and Modules [original thread]
Aivo Dresden I agree with you. :) In the end he will start to put more dps in the ship and ends in the setup with 6 x dmg mods + rigs ^^ started with good tank and slowly tryed other setups for more dps with a usefull tank :)
- by Stjaerna Ramundson - at 2014.03.02 13:48:00
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17. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
Update on Mainpost
- by Stjaerna Ramundson - at 2014.03.02 13:27:00
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18. Passive Rattlesnake sniper [PVE] - in Ships and Modules [original thread]
I would use: [Rattlesnake, P-Aktiv] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Drone Damage Amplifier II * Drone Damage Amplifier II * Omnidirectional Tracking Link II, ** Omnidirectional Tracking Lin...
- by Stjaerna Ramundson - at 2014.03.02 01:32:00
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19. Second weapon system Marauders for the factions - in Player Features and Ideas Discussion [original thread]
I would like to request the second weapon systems for Marauders for each faction: Amarr System: Drone fokus Ship: Armageddon hull for the Tech II Caldari System: Hybrid Weapon Ship: Rokh hull for the Tech II Gallente System: Drone fokus Ship: D...
- by Stjaerna Ramundson - at 2014.03.01 23:44:00
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20. Making High Sec Safer - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: They already do. Inside a station. I never talked about a 100%-you-are-unable-to-gank-save-place My idea is relativ and gives a sort of "defending" for these players in form of moving to another place, while the ganker...
- by Stjaerna Ramundson - at 2013.10.29 11:01:00
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